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STAR RESONANT - Ryu☆ Tribute / / STAR. Rainbow rainbow: 05: waxing and wanding.
The Album STAR RESONANT has reached over 175,000 downloads. Ryu☆ - Rainbow. Yeah who cares about online play just the thing i'm worried about if people figure out how to mod the 360 version they could do something like increase one character's health by a little and decrease the other characters and it'd be pretty hard to detect / prove at the tournament I don't say it's not a valid idea. But are people really gonna spend time to make a glorified rainbow edition SF4 for a local event? I guess it is possilbe. You're wondering so people don't cheat?
Or you want to cheat? Well i fixed sakura's problem some how, but trying to add eyeliner to her eyes is a:annoy: still cant edit fireballs. Also, about the file sizes of the dds, how would i be able to make sure they come out to the same file size? Is it really necessary that they be the same file size? There are 2 main file types for DDS used with SF4 one is DXT5, which with the 512x512 textures makes a file about 340kbs.
But the other file type is DXT1 which is around 170kbs @ 512x512. I've heard rumor of DXT3 but I haven't found one yet. Use this to see what is what it will display what type in the bottom left corner. New music: Ken's theme - Hiroaki Yoshida Version (imo better than the ocremix version) for the 'beautiful bay' stage: and the others i posted before: Balrog's ocremix music for the 'drive in at night' stage Guile's ocremix music for the 'small airfield' stage Blanka's ocremix music for the 'inland jungle' stage copy files to: Street Fighter 4 Battle System and replace the original file (backup original files first) gonna update with more songs soon I think I love you, man.
Seriously though, this shit is awesome. Although to tell you the truth, shouldn't the Cruise Ship level be Ken's? Beautiful Bay doesn't seem like Ken's neck of the woods. Could I just rename the file I got from you to the Ship level?I will go try that right now.:::EDIT::: Yeah that shit worked flawlessly. Anyway, I know I shouldn't even be making requests, but is there a way you (or anyone really) could change the menu music (you know challenge mode, vs, training, etc) to something like this?
Preferably the one at the 5 min. Turbo/Hyper Fighting intro was that shit. Or an easier one would be to change the character select to the SF2 char. Select music. I think that's the one we ALL want.
Which files are specifically for the colors of the fireballs? Did you unpack them?
There is a preview. You can look for yourself. On a side note: I've taken all my move swap videos down. I've had to add a watermark to them and will re-upload them. I will be adding some of the more popular requested ones as well. Seems as though people are uploading the videos on sites like Gametrailers and making a smooth profit in GTD from them.
I don't have a complaint normally, but they aren't linking people to the youtube page(for obvious reasons) plus giving false information. Giving me credit, being incorrect and saying I made the mods is too much for me to stand. I can at least leave a watermark so people know where to go and can find out how to do it themselves. I don't say it's not a valid idea. But are people really gonna spend time to make a glorified rainbow edition SF4 for a local event?
I guess it is possilbe. You're wondering so people don't cheat? Or you want to cheat?
Worried about people cheating it'd be a good thing if people just make alternate costumes but i dont think we should explore modding xbox sf4 just because of the potential for cheating is too large. On the note of modding the hit data: I successfully replaced all of sagat's hits with the same kind of hit, seems to be a jab. New music: Ken's theme - Hiroaki Yoshida Version (imo better than the ocremix version) for the 'beautiful bay' stage: and the others i posted before: Balrog's ocremix music for the 'drive in at night' stage Guile's ocremix music for the 'small airfield' sta Blanka's ocremix music for the 'inland jungle' stage copy files to: Street Fighter 4 Battle System and replace the original file (backup original files first) gonna update with more songs soon Thank you so much for making these!!! Plus you're picking all the best character music. I think Ryu's, Cammy's and possibly Fei Long's music were also very good, maybe Chun-Li's as well.
Anyway, it's great to have the old music back. Thank you again. Only testing values that have actually been used on other moves (see table of values on the last page) will try random shit at a later point index 0 - definitely changes damage, FF damage is like some character's ultras index 2 - trying this, started at 32, tried FA and then stunned in 5 hits, check attack data, yep 250 stun damage. This is stun damage! Index 4 - 00 acts like a jab, 06 acts like a sweep (instaknockdown). 01 'freezes' them. I think it might be used for ultra cutscenes.
I just did a fuckton of hits on ryu until I stunned him and the combo finally ended (the game's combo counter stops at 99, and damage scaling put me down to 4 damage per hit, 75% off of it). The hitstun just never stopped but ryu looked like he wasn't in hitstun but he was stuck in it and if i jumped over him he didnt turn around to face me until i hit him again. Gonna try the other values.
Edit: 02 has similar behavior with subtle differences but i'm not sure. Damage scaling isn't applying the same way and some things aren't actually comboing. 01 actually might be used for throws???????? 04 puts them in juggle state, it's absolutely hilarious when i do a throw though ryu gets stuck to my hand until i do a tiger knee or an ultra. 05 seems to be the same possibly one is the 'EX' jugglers?
Not sure index 6 - trying now edit: UHH WHAT THE FUCK? I changed from 0 to FF, every hit now causes the target to apparently throw a fireball for no reason.
I put training mode on two sagats and I did a jab on the other one and he threw a tiger shot that hit me that caused him to throw one back and then I threw one and basically just did a loop until we got pushed back far enough where I could make one whiff also they were unblockable??? Sounded like 'tigertiger tiger tiger tiger. 05 has odd effects as well. I'm guessing this is hit animation! 01 refuses to put people in juggle state for tiger knee tiger upper etc 02 acts like 01 but looks different, 90 is like the FF, except causes random-ish normals, if i have 2 sagats it causes them to slowly jump up and float up until they stop hitting each other (I wish I had fraps to record this omg). 92 is similar but if you get hit with 2 you freeze and can't move and cannot be hit or interacted with (wtf?) except ultras and supers can hit you and reset you.
93 is the same but now non ultras and non supers can do it (I wonder if these 90 somethings are used only for juggling moves and only break when the moves dont juggle). 94 is similar to 91 but makes people throw when they get hit twice instead of freeze.
C8 freezes, except crouching normals unfreeze and cause the target to taunt. Now that i'm done figuring these out I dont understand what it's supposed to do rofl? New music: Ken's theme - Hiroaki Yoshida Version (imo better than the ocremix version) for the 'beautiful bay' stage: and the others i posted before: Balrog's ocremix music for the 'drive in at night' stage Guile's ocremix music for the 'small airfield' stage Blanka's ocremix music for the 'inland jungle' stage copy files to: Street Fighter 4 Battle System and replace the original file (backup original files first) gonna update with more songs soon Thank you very much, Master Po! I would like to ask you if you have any plans to make an ocremix version of Ken's theme? Just to fit with the others.
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